iOS World
  • iOS World
  • Fundamentals
    • Style convention
    • OOP
    • Access Levels
    • Struct vs Class
    • Memory leaks
    • iOS app lifecycle
    • UIViewController lifecycle
    • Autolayout Priority
    • Reuse UITableViewCell
    • Ways to pass data
    • Frame vs Bounds
    • Escaping vs Non-escaping
  • Design Patterns/Architecture
    • SOLID
    • Architecture vs Design Pattern
    • Design Pattern
      • Singleton
    • Architecture
      • MVC
      • MVP
      • MVVM
      • VIPER
  • Multiple Threads
    • Introduce
    • Serial vs Concurency Queue
    • GCD
    • Operation Queue
  • UI + Autolayout
    • Texture (AsyncDisplayKit)
  • Data Storage
    • Core Data
  • RxSwift
    • Cheat sheet
  • Blogs + Practices
    • Lộ trình bắt đầu học lập trình iOS
    • SOLID
    • Portrait effect on custom camera
    • Clean Swift Architecture (VIP)
    • Model View Presenter - Router (MVP-R)
    • Strategy Pattern trong iOS
    • Builder Pattern trong Swift iOS
    • Memento Pattern trong Swift iOS
    • Observer Pattern trong Swift iOS
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Fundamentals

All features:

  • Style convention

  • OOP

  • Access Levels

  • Struct vs Class

  • Memory leaks

  • iOS app lifecycle

  • UIViewController lifecycle

  • Content hugging vs content compression resistance

  • Reuse logic of UITableView/UICollectionView

  • Ways to pass data

  • Frame vs Bounds

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Last updated 2 years ago